So you’ve got your great story idea – now what?
You need to work it from start to finish and make it as
logically sound and as entertaining as you can.
There is nothing worse than writing a first draft of
something and having someone shoot it down with a very simple question that instantly
makes your stomach drop. Their question is an obvious one and you haven’t
addressed it. You haven’t even thought of it. But now it’s asked you can see it
undermines or destroys your entire plot - it blows a huge hole in the logic of
your story.
“Why wouldn’t she just go home and find out where he is?” –
It can be that simple and it usually is. So simple you completely overlooked it
as you looked ahead to your killer story unfolding. And then you start adding
justifications to ‘paper over’ the hole in your logic. You’ve all seen this
done, where great slabs of exposition or convoluted little scenes that attempt
to explain why she didn’t do the most obvious thing are added. You almost never get away
with a patch job.
This is where your beat map comes in. Think of the story as
a jigsaw puzzle and the beat map as all the pieces, grouped together into categories
and laid out on a table that is your mind, ready to be placed to make your story understood.
What am I talking about – I have a jigsaw of Paris. I have
sky, I have the city and I have the river.
- Sky
- City
- River
That is my initial beat map of my visual story of
Paris. So I list those elements. Then, for each element I break things down
further – the sky has areas of blue, some clouds, some white, some dark, some
billowing, some thin – it has the sun. Just note these and place them close to
the larger beat of ‘Sky’.
- Sky
- Blue
- White cloud
- Dark cloud
- Billowing cloud
- Thin cloud
- Sun
Likewise, the city of Paris has the Eiffel Tower, The Arch
De Triumph, Champs Elyse, Notre Dame and countless other visual landmarks; the
booksellers, the cafes, the cobblestones and we can go on and on into the smallest
details.
The only difference with a story is in the telling. You may
have decided to tell the story in a linear or some other style, so the story
will have an order – but it is essentially the same process. Just list everything you know in order to tell the story the way you want - from start to finish. Make it as simple as you can - so anyone can understand it.
Don’t worry at this point about the three act structure.
Just arrange your story in very simple, very short beats. Think of them as
bullet points – the shortest descriptions possible to describe the major
moments of your story to take it from start to finish.
This is a beat map. And a beat map can grow. It can begin
with very large sections held within very small concise beats:
1. A
girl meets a boy.
2. They
fall in love.
3. He
does something stupid
4. She
finds out and leaves him
5. He
wins her back.
You don't even have to be certain of beats at this stage - "He does something stupid" - just list what you know, even if you only know vaguely what should be there.
THE BEAT MAP.
To begin with you need an idea for a story.
When I do standup I have what we call a running list. It’s
usually obscure headings that mean something to me. Each of these is a self
contained idea and there can be a good five minute set in each listed title,
but I only need to see the bullet point to know exactly what the five minutes
covers. For instance: ‘Jews have cool hats’ is my bullet point, and this is what it covers.
This will be the same with you and your story when you are
creating the beat map. The simpler you can make it to begin the better it
will be and the easier for you to evaluate what you have. You may know great
slabs of detail within some beats and little within others, but go through the
process of writing the beats as concisely as possible to begin.
RED RIDING HOOD
1/ Red Riding hood wants to visit her grandmother.
2/ She’s warned not to go through the wood.
3/ She’s running late and goes through the wood.
4/ She meets the wolf who asks where she’s going.
5/ The wolf goes to Grandma’s house and eats Grandma.
6/ Red Riding Hood arrives and thinks Grandma looks odd.
7/ Red discovers the Wolf in the nick of time.
8/ A huntsman comes and rescues Red by killing the wolf.
That’s a story, from start to finish.
The first thing you want to know is, does my idea work as a
story?
A lot of these things are judgment calls and
your success or lack of it will depend entirely on that judgment – this is
part, but not all of what we call ‘Talent’. You cannot teach something that is
instinctive. You can learn it, but it takes great discipline and patience if it isn't given as a natural gift – that’s my belief anyway.
How well you see the world,
how well you see and define others and then transcribe them, how well you
understand complex situations and then transcribe them into your writing and
finally, how creatively you can render those moments to recreate them
as a form of entertainment is all part of what we’ve come to call talent. You
can certainly gain these gifts over time and by being realistic, open and
empathetic as you live life and travel a journey as a writer, vowing to get
better and grow as a person with a better understanding of the world you live in. If you ever feel you’ve arrived, that you have nothing left to learn or your
skills are equally awesome across all genres… I have some very bad news for
you.
It is a healthy and usual process to feel, at times, that
you are writing crap and should give up. I know it seems counterproductive, but
wanting to give up is a sign you shouldn’t – it means you’re still learning and
getting better.
But it’s also one of the reasons why I advocate asking the really
hard questions at the very beginning. Nothing is more soul destroying than to
be in that euphoric state of a newly completed work, send it out into the world
and have it shat upon by everyone. It’s crushing. Robert McKee advocates throughout his book, STORY, (in particular read chapter nineteen – The
Writer’s Method), where he gives the best description you’ll ever find between an amateur writer and professional and the essence of his argument is in the planning of the story
before any writing begins. This is where the hard work lies. And this is why
amateurs rush into the joyous work of creating the first draft before the hard
work of planning is complete.
I take months to get a story to a point
where it is ready to be written. A lot of this time may actually be more in my
head than hard grind at a desk, but it’s still about getting my story into
order and that takes time.
I will take another 2-4 months, minimum, to actually
write the first draft of a script. So that’s quite a bit of time and that’s
my best scenario, I’ve had scripts, plays or novels that have taken me years to
get from start of the idea to finished manuscript.
Now wouldn’t it be great if you could see a major hurdle on
day one of that process and pull up? Some stories don’t work even in the most
skillful of writer’s hands. Wouldn’t it be great to be able to spot these
torturous journeys before you had wasted months or years heading down the wrong
path?
Sometimes, like the question posed in my final query – “is
it likely to sell?” I can decide this is a great story, but maybe I should put
it away until I have a little more of a reputation and I can get something made
that seems a little riskier. The story of Jesus, portrayed as a gay man,
involving a cast of thousands and explicit sex scenes, may not be the ideal
project to try and break through with. Just saying.
The point of the beat map is to help you find all these
questions and answer them as you make your story stronger and to do this before
you ever write line one. You are searching for the stories logical through line,
story arc, from start to finish. That’s all. At this stage you shouldn’t be
thinking about structure. Where is the first act turning point/inciting
incident? Who cares! If there’s no significant entertainment value beyond a
perfectly structured story, if there
are no higher themes being explored or reasonable end points being aimed for –
does it really matter at this stage if you got the timing right?
Entertain us!
For instance – Red Riding hood seems pretty boring to me –
it has its moments, but there’s a lot of logic problems along the way.
Why is she running late and is this enough to make her disobey the warning she’s been given?
Is the Huntsman arriving to save her too convenient?
Does this story work to an audience, is it likely to sell, are producers and directors likely to be interested in this genre and style?
Why is a wolf talking and acting like a human?
Why does the wolf go to such lengths in order to eat Red Riding
Hood, wouldn’t he be full already by the time he’s eaten Grandma?
How and why does the huntsman just to appear and save Red?
What is the end result of all this. Can Red really enjoy being saved by the hunter given her granny’s blood and guts are smeared
around her on the cabin’s walls?
Of course Red Riding hood is a fairytale that deals in
metaphor and base fears and superstitions.
The wood is the sum of everyone’s fears. You have to
eventually pass through to the other side – to confront your fears; the wolf an
expression of that fear. Grandma’s house is safe haven. The hunter the hero
standing vigilant to keep you safe – and on it goes.
But a simple beat map can explore the idea, without
structuring it, in a simple and clear way so you can see if an idea is strong
enough to create a story that is logical and entertaining. Then that story must
be substantial enough to warrant a movie/play/novel – or maybe the beat map
show it has characteristics that would better suit a miniseries or TV serial or
series.
It can all be answered in a beat map – and before any
structuring has even come into play, let alone a line of your manuscript
written.
A REAL WORKING EXAMPLE:
Here’s an idea I’ve had kicking around in my head for some
time: I often feel it’s better and more helpful to illustrate things from
genuine working examples that come off a blank page, rather than working
backwards from a finished and produced script.
First, a production script and a
final writer’s draft script are often very different. And second, often the
script is an award winning script – so of course it fits the model. How about
helping me with a blank page and a convoluted set of points I can’t unravel?
This is the creative process – not analysis or deconstruction of something
complete – this is about how a creative person takes a blank page and turns it
into something that is worth having produced.
The Beat map – a working example.
- - A flood in a small town (How small?) causes havoc. The town is cut off and much of the rural country side has been flooded.
- - As the town’s folk clean up and assess the damage, the local sheriff is called to a number of bodies that have been discovered.
- - The first mystery – the gore, decomposing, skeletal bodies hanging from trees and in paddocks.
- - He realizes the bodies are long dead. He finds coffins, proving the bodies come from the cemetery and the flood has eroded much of the land and sent previously buried bodies floating.
- - As the town recovers from the flood, the gruesome task of identifying and reburying bodies begins.
- - The morgue and the sheriff cross reference with the cemetery and they have identified each body ‘exhumed’ by the flood – but they have two bodies of young women over what they should have. One can be identified as a missing backpacker who recently travelled through town.
- - Rumors begin, accusations. The second body, also a young woman is identified.
- - The strong silent, good looking loner who lives on the outskirts is suspected. (Why? How?)
- - They discover a coffin lid washed well downstream. Assumed damage was due to being swept along in the flood, but a small fragment of an acrylic nail has been discovered in the wood and the wood deeply scratched – conclusion – one of the girls was buried alive.
- - The scratched coffin turns out to be from a woman buried in the last six months. (Related to someone?)
- - Something to increase suspicions that the killing of young women is not isolated.
- - The sheriff, on a hunch, exhumes a few other recently re-buried bodies and discovers two coffins with two bodies in each and the telltale scratched lids indicating the second body in the coffin was alive.
- - Linked to undertaker, a man who is a little slow, who has some link with strong silent good looking loner.
- - Strong silent good looking guy seen with a girl, backpacker passing through.
- - The backpacker goes missing. (Feels like it should be her in the coffin and a ticking clock to find her – but how, why and wouldn’t she be easily found if others new she was buried in a coffin in a cemetery?)
- - Town becomes almost vigilante mentality against strong silent good looking guy. The only one who thinks he’s innocent is the sheriff – (maybe a woman – ala Fargo)
- - I think earlier he needs to be questioned - he slept with many of the town’s women and many of the tourists who pass through. Sherriff a little shocked even – knew he was man whore but not that much.
- - Strong Silent Good looking guy is a bit of a man-whore who sleeps with many – except never with local plain Jane who has lost weight, had plastic surgery etc – but still can’t get him to notice her. She’s been killing off anyone getting close to him. (Has the investigation and the Sheriff’s nagging doubt he’s innocent created some sexual energy between them. When they make it more than just tension and get physical it – a/ her investigation and b/ brings in the killer now targeting the sheriff. Is the missing girl being held, in a new location – the flood making burying in cemetery unfeasible.
Can you feel me working the story around to help me see it
clearer? It’s a mess at the moment. I am sure these notes are clearer to me
than anyone else, but even I get confused about some aspects as I read them, so
I imagine those of you reading cold will be very lost.
But that’s okay, That’s part of the process and this is my
process. You will find your own way of notating an idea and asking yourself
questions or ‘filling in the gaps’ as you plan. So I'm not advocating you copy my process, I'm just putting it out there as an example because I find it useful to know how other people work. Sometimes I steal huge portions of someone's process, sometimes barely anything - but almost always I find that listening and understanding other people's processes helps me in some way.
This beat Map is not yet a story. It’s getting close. It has
a lot of ‘knowns’ as ‘Rumsfold’ would say. It also has a lot of his ‘known
unknowns’ – these are things that I know I don’t have yet, but know I need so I
have, in most cases, been able to ask a pertinent question about the missing
‘known unknown’ – that is, a question about a piece of the beat map that I
don’t have yet. I know that it’s missing and what it should be conceptually,
even how it fits in, but I don’t know what it is yet.
I should also note that characters and even the focus of the
whole story may clear up or change through this process. I am feeling very
strongly, now, after my initial beat map, that this is the sheriff’s story –
her investigation. And she wasn’t even a she when I first had the idea for this story – in fact the character of the sheriff wasn't even in my view - but it was obvious I needed an investigator of some kind very quickly as I laid out my beat map.
You can see how laying things out and making the links that support and
strengthen those elements around help to define and even make choices for you.
You just have to be open for them and willing to listen to what the logic of
the piece tells you. If you head in with something too firmly in your mind and
you’re too precious or stubborn to move from that view – you’re never going to
get anywhere.
All of the things I can think of get listed in the beat map.
Along with all the things I can’t think of – the gaps. Gaps, for me, stand for the ‘unknown unknowns’ – and these are the worst aspects of an emerging story.
Because any one of the unknown beats could suddenly reveal this story is going
nowhere; it’s illogical and not worth pursuing.
For interest’s sake I will admit this idea has been dumped
upon by at least one established producer, although he is someone who deals in
complete stories that fit the structure. And this is exactly why I preach what
I preach about finding people who understand the creative process of development,
not simply people who are good judges about whether a piece fits the desirable
structural model.
The producer who dissed this is not a story developer who can
see something emerging. His response came within seconds of me detailing what I
had –
“Where’s the story?” he asked.
“Why is someone killing the
people just to bury them again?”
He went on to make it clear he thought little of the idea.
The entire exchange took less than 30 seconds and killed my pitch. But it
underlines the difference and frustration of trying to develop a story with
people who don’t know what development is.
BTW - This was a senior producer of one of the big
production companies and a good friend. Had he not been a friend I would never
have run the idea past him at such an early stage – not until I’d worked it to
a point where I knew it worked. That was my writer’s enthusiasm, forgetting my
own golden rules. But I learnt from it – the lesson, even with a friend, be
ready for the pitch!
I still don’t really know if this idea is anything or not.
That’s why I am using it as an example because this is a genuine idea being
worked on and one that isn’t there yet and may never get there. It has yet to
be worked past a beat map, but to this point I haven’t thought of structure
once.
Structure may be applied to it subconsciously by a process similar to osmosis, imbedded in my mind by the many
stories I have told before and the knowledge of structure I have studied – AND
– all these influences that now make me think of story along structural lines
whether I intend to or not can't help influence how I think of story at this very early stage – but it is not a conscious structuring process I'm undertaking. If anything I am trying to consciously not structure and simply let the story fall where it may.
When the map is in place to my satisfaction I will then look
at it for those more analytical issues, what platform should it be aimed at – TV, Film, Play,
etc. Then I’ll look to structure for the very first time. I’ll look to where it
fits and where it doesn’t fit and what I can do to change what I have to make
it fit better. That is when I will know for the first time if this idea has legs.
But none of that is yet. Now it is all about the story. Do I
have a logical story and is that story entertaining enough for me to spend 9 to
18 months of my life working it into that required form and corresponding
structure?
At this stage – my beat map is trying to head from A to Z,
working through the logic and trying to find a story that is A/ Entertaining, B/
Makes sense, C/ Has something to say – thematically about life or any other of
a number of comments on the world we live in that would be deemed greater than
the simple A to Z of the story contained.
To summarize the BEAT MAP PROCESS.
I list the beats of the story I know.
I list the beats of the story I don’t know. This may be in
questions or a holding line that says something like – “The murderer’s motives
go here.”
I also leave gaps where I know something is missing, even if
I don’t know what it is. Or I can fill these gaps with suggestions, questions
or ideas.
“Is this the place to give him some humanity?” That type of
thing that may have vaguely entered your mind on this look at the beat map –
and that if you don’t mark the idea down in some way you know you will lose it
by the time you come back to the piece again.
Think of the beat map at this stage as a pin board. Tack
everyone on it somewhere.
I will keep working through these beats, sometimes on paper,
some times in my head, until I can go easily from start to finish and tell a
clear, coherent and complete story that I am happy with.
This is a lot like a pitch to yourself – if you stumble, get
sidetracked, tell it like your mother tells a joke –
“Oh, yeah, the lady, the
first one, you need to know she’s his sister. I should have said that at the
start.”
If any of these things jump in and ruin your clear concise A
to Z pitch – you’re not there yet. Keep working on it until the story is fluent
in your head, then get it onto paper and work it into a final run is developed that is
clear, concise and makes perfect sense as a complete story.
That’s the point when I look again at the pros and cons of
this story, as I outlined earlier. I will have done this right from the
beginning – I.E. – my first idea for this story was: a murderer buries people
in coffins of recently buried people to avoid the bodies ever being found.
Back then I didn’t really have much of the story – but I
could still say, it’s gory, a detective who-done-it type thing. Good small
rural town location. Similar to Fargo in feel. Not sure of much else. But at the beginning that was enough for me to feel there was something worth pursuing with, so I did.
Now I can list – a love interest. A protagonist – motivated
by protecting an innocent man/love interest. An antagonist, a jilted non-lover with an
unrequited love for her love interest.
Not a big budget or big production
tasks. The tail end of a flood is difficult – but has been confined to outlying
rural areas and could be done with sprayed water marks – showing where water
was at a peak.
There is a negative in
the plain Jane, who can’t get the man and going mad over it – being labeled
anti feminist. A young female backpacker locked in a coffin/box may affect
ratings – this could also be conceived as anti women or women as victims – may
be worth exploring if murderer could do in a young male as well – maybe someone
oversees a girl’s abduction? Just to take the – only violence towards women concern
out of it. Or is this man whore bisexual? Does that add or detract? Does it
blur the lines? If he’s bi, surely his plain Jane ‘stalker’ would have to
concede it may not be all about her being rejected.
Does the love interest get strung up by the
town’s folk vigilante – does any of that make it better?
These are all thoughts at a very early story creation stage.
I am trying to find if there are aspects that would make this idea harder to
get produced above and beyond the usual. I am trying to add to the themes and
the story with anything that jumps out at me as a worthy idea or element I have
missed or something that is contentious that can be dropped with no loss to the
story.
In many ways I am looking for a fatal flaw that will stop me developing this idea further. If I find one, I won't throw the idea away, I will hold it in my head and rethink things to try and overcome this flaw. And I may go back and forward through this process many times before I solve all the fatal flaws I can spot.
Many financial people talk about risk reward. If I have to
invest 100,000 to gain 10,000 it may be considered too much risk for the
reward, but reverse the ratio and risk 10,000 to make 100,000 and investors
would be lining up. You should think the same way as a writer.
“They have to be an elderly couple – that’s the whole point of
the story,” says the writer.
But if they were a young sexy couple would the story lose
anything and wouldn’t this reduce the risk – either real or perceived, towards
the movie being made and then well attended? What do you lose by making that change and what do you gain. If the answer is you lose little or nothing and gain a lot then the only thing standing in the way of making that change is pride.
In my story – the murder who-done-it example, even though I haven’t
got the beat map completed yet – let’s, for the sake of the example, pretend I
have so we can go forward and look at the issues I'd be looking at next.
Only at this point would I first take a look at the story for genre, and format.
Genre seems pretty clear – it could be a quirky comedy drama – but that would
diminish the drama of the story, so it seems clear this would be best as a thriller/drama/detective
mystery.
It can’t be a TV series – the location and characters make
it a one off, to extend it would deliver a “Murder She Wrote’ conundrum – as in
– how, in such a small community is one woman at the centre of so many
murders/crimes? I could create a series like 'The Killing', but I think it would work best as a film.
Even though I knew this far earlier as I worked on my beat
map – you can certainly leave this decision this late without doing any harm
and sometimes the platform that best suits hides until late.
Now I would look to my structure for the first time.
What is my set up? The town and the characters – easy.
My inciting incident, the bodies discovered and then too
many bodies discovered kicks us into the second act.
The first half of the second act is the pursuit by the
sheriff and town of the quiet good looking loner.
A good midpoint would be whatever makes the Sheriff go from
suspecting him, to thinking he’s innocent. Possibly a setup to sexual tension
between them.
Then the second half of the second act is both sexual
tension heading towards something physical and inappropriate for the sheriff –
probably not good for her career or this investigation if she’s sexing the main
suspect of an investigation. And let’s not forget he’s a man whore – what are
you doing Sheriff who we like? You know you’re going to get hurt unless he can
somehow change his ways.
Maybe that’s the missing piece from my story map – as the
sheriff is closing in on the real murderer and our good looking loner is seeing
the risk to his life and freedom increase – maybe it’s having this one woman
genuinely care, believe in and fight for him that makes him realize the love of
one good woman is better than sex with many?
And that has just come out at me through going over this
‘working beat map’ for this blog entry. This is how this process and all
creative processes work. Sometimes an answer is in you all along – you just have
to look away to find it. In this case, concentrating on my thoughts for this
blog entry has allowed something to be pulled from the shadows of the ideas in
this beat map. It may be the same as the method used by many creative minds who
swear that concentrating on your dilemma the night before will allow you to
wake with the problem solved.
THE KOWN UNKNOWNS
The final victim or victims.
When to reveal the murderer and her motives.
A residual of sheriff discovering he’s a player – which I
may have found in my ‘the love of a good woman’ idea.
Regardless of the substantial amount I still don’t have, I
can see I have enough of a story to fit into the structure, so I can be
confident I could make this work.
But even if I didn’t manage to fit it roughly into the
structure at this stage I wouldn’t give up on it. Where it didn’t fit would
simply help me to unpick the story at those points and try and find new beats
through the logic of the story that did hit the beats I wanted. And slowly, a
beat at a time, I would find my inciting incident and transition to act two. I
would find my escalating action (pursuit of want) of the first half of act two,
my midpoint, change of momentum and my escalating (pursuit or need) action for
the second half of act two.
I still don’t have my turning point to throw us towards
resolution or what that resolution is. But as I work through each section and
add beats, these things may, or may not clear themselves up.
Again assuming my A to Z of my story map was in place … my initial imagining of this would be complete
and I with my beat map from A to Z of the story in place I would start testing
the basic story out on friends and family. Don’t editorialize the story at all.
What do I mean by this?
“This amazing old town, that feels like a ghost town.”
“This really quirky sheriff.”
“The townsfolk can almost hear that nail scrapping along the
inside of the coffin.”
Just pitch the idea and make it as plain as possible. If you
have to sell a story at this stage – it’s not ready to present.
DO NOT SELL YOUR IDEA – at this stage. If anything pitch it
flat and really pay attention to how people react. If your pitch is clear
concise and can be made within a minute or less, you A/ have the pitch where it
should be, B/ you won’t risk losing your family and friends. Personally I hate
being stuck with someone who wants to explain a story to me that goes on for 30
minutes or even longer. They are clearly invested in it, but I am not and want
to get back to the party and other people. So, always remember you cannot get a
good read unless your story is tight and easily understood in a very short
space of time. In my experience the shorter the pitch the stronger the idea:
“A ground breaking scientist specializing in cloning is
brought a relic from a Monastery. The relic has been frozen solid in ice for
centuries and is said to have come from the Knights Templar and to contain the
blood of Christ.”
That’s a pitch I was lucky enough to hear a few years ago
and I can tell you everyone in the room instantly straightened in their chair.
Sadly it has not been made into a film, probably because it’s one of those
great ideas that falls apart when you really think about it hard.
Pitching your idea to family and friends will help in the
long run to consolidate the pitch when you have written the script and do need
to get people interested. That’s when you can give it the old razzle dazzle and
really try to sell it, but for now, let the story do the work. This early pitch
is to help you discover if your story is worth telling – it’s not trying to
sell it to a producer.
And you have to become really good at gauging the response
you get. You only have to have someone like the basic idea of a story once for
you to know forever the difference between an idea that excites people and one
that’s fallen flat. So don’t push it, just tell it in a light, casual and clear
manner and see if you capture people’s interest. You cannot miss genuine
interest, just as you cannot miss people’s eyes glazing over.
The next thing I do is to list everything I can think of
that is involved in this story; themes and aspects of the story – a jumbled
list of anything that may help or be touched on somehow and someway within my
story. It's never too much - just keep piling it on.
In this way we find out what we know and what is there that
we may not have spotted. Remember the subconscious of the writer will often be
at work creating a patchwork of linked ideas, imagery or themes that you may
not have been completely aware of.
Here we have: unrequited love, love, small town values, dead
people, people re-buried, wrongfully accused, vigilantes, truth, rumor,
outsiders, buried alive, sort of aspects of zombies, horror of death, bodies,
the flood/god, digging people up/ strangers being murdered, forbidden love,
scandal, compromising investigation.
I would continue this list to be as long as possible, but
already what jumps out at me is Zombies. They are hot right now! How would it
hurt to move this location to a small town in southern USA – New Orleans maybe.
True Blood country. Maybe it’s someone who believes in Voodoo and Zombies who
whips the other town’s folk up, or adds another dimension to the story –
convinced it’s not people being murdered, but zombies trying to break out of
coffins once dead. You can see how you can find extra elements just by listing the
story map, long before you’ve ever written a line or set your characters.
That’s a good thing because now we can add to our characters
and make them far more unique and interesting. For instance, what if my female
Sheriff is a black woman from the south and her parents, grandparents or whole
family believe in witchcraft, voodoo and Zombies? She doesn’t – she’s about
science and logic but she’s always been at war with her family over their
beliefs. Now she becomes a far more interesting character.
My favorite example of this character selection comes from the
movie – MR HOLLAND’S OPUS.
Mr. Holland is a music teacher who dreams of one day writing
a great musical composition. But he is sidetracked into teaching by life as he
has to support his wife and child. Mr. Holland’s idol is John Lennon who
famously wrote “Life is what happens to you while you’re busy doing other
things.” And so it is with Mr. Holland. This is a man whose whole life adds up
to one great musical work – composed not on paper, but through the love of
music in all the students he changed the lives of and helped to also love music.
But what is the one character that shows how my list and an
understanding of the plan highlights how to create, choose and define
characters? Mr. Holland is a man whose entire life is about the beauty and
passion he finds in music. Music is auditory - over every other creative outlet
music is for the hearing – so they give this man a deaf son. A father who
cannot convey to his son what his own life is all about, at least not until he
recognizes his son is different and simply sees music differently.
That’s poetic and beautiful and so metaphoric of almost
every father son relationship I’ve heard or seen examined. What’s most
important to the father is seen and appreciated in completely different terms
by the son.
My Sheriff’s Zombie fearing family comes about in exactly
the same way that you would isolate and find the supporting character of the
son to give Mr. Holland an entirely new and deeper dimension than a simple
music teacher passing on a gift to students. It’s the sort of depth and
poignancy in the choice and rendering of subsidiary, or even main characters
that any good film needs.
So you find extra depth through this process and then work
it back into your beat map. And you keep going back and forward until you have
a beat map, and a treatment of your idea that is incredibly rich, incredibly
detailed and bulletproof.
The treatment simply being an expanded beat map; a detailed
prose rendering of each beat, nuance and important moment within your story
from start to finish. Think of it as an extended synopsis, or a blueprint that
another writer could follow to write your script the way you wanted it written
if you were absent – but more of treatments in another post.
A majority of people today, because of the way we learn
structure and how to go about creating stories through the study of that
structure, have no idea how to judge a ‘blank page idea’. That is the biggest
frustration I have found. Funding bodies, script doctors, teachers and experts
can all fall short these days. Not all of them by any means, some are spectacularly
good and invaluable to a writer, but some, because of the study of structure
and the parrot style learning that is done, can fool you for a long time and
cause you a huge amount of angst.
The moment there is an outline or a draft, these people are
sure of what works and what doesn’t. It’s almost instant. Something you have
struggled with for months or years they analyze in seconds and leave you
feeling like a moron. They spark to life with suggestions and alterations to
make your story whole.
The trouble is they have transposed what you have onto their
learnt model and said this, this and this doesn’t fit. What they should be
saying is – “Here are a list of known unknowns I can see in your story that you
need to go and find answers to.”
It is not a script analyzer’s job to complete your story
with their ideas – that’s simply bad advice. They need to, at very least, make
sure they understand what it is you are trying to do with your story.
As an example – the worst advice I ever had was towards a
novel I wrote – The Law of Happiness and Divorce – where, through an act of
neglect the main character kills his boss. As a result he ends up getting
promoted. The story is a satirical look at big business and the addiction of power
and success. The advice I received, that cost me over $400, was to strip away
all the satire and make it a detective novel about the murder. That analyst
owes me $400!
With an outline, a treatment or a first draft, the good
analyst is terrific. They can tell you where the story is working, what’s wrong
with what’s not working and why and, most, if they can set aside their artistic
need to create their story from your story, can give great suggestions about
how to achieve the story you are trying to tell or at least what it is you
should be looking for to work your way closer to a satisfying end point.
This comes from studying structure in depth and in a variety
of forms. This is from analyzing thousands of good and bad films and
progressing through the buzz words and in-vogue catch-cries of different script
gurus to understand what is being said and what terms correspond to what other
terms used by other script gurus.
Those dissimilar terms are a great example of competing
analysts all trying to create something new to stand out and make a name. A few
have valid reasons to reinvent the wheel with innovative additions or
alternative theories, but most are simply saying the same thing and using
different terms to make it sound original.
I have taken something from almost every structural analysis
I’ve ever read, so I’m a long way from saying the good and even the bad aren’t
without merit, but it gets hard as a writer to try and find a really clear set
of blue prints when everyone of the experts uses a slightly different set of
terms for the same things or breaks the structure up into slightly different
beats.
So remember one thing and then let the rest come to help out
when needed and not before. Find a great, entertaining story idea and tell that
story to yourself until you have it as you want it.
That’s step one and it’s just that simple. Many times your
story won’t survive this very simple first step. I am not trying to discourage
anyone by saying this – I simply believe it to be true. If you are a story
teller and you have a 10% strike rate, from all the ideas that enter your head
to the ones that survive the scrutiny and process through development, you are
at the very top of the creative heap. So don’t be disheartened as you uncover
fatal logic flaws in an idea you really liked – be encouraged you are becoming
a more competent story teller and not wasting your time on ideas that, for
whatever reason, don’t measure up.
As you become even better you may be able to overcome some
of these fatal logic flaws, but I would contend, a patchwork idea will never be
as good as an idea that flowed from first conception to final draft – but that’s
a call for you to make.
Occasionally, of course you do hit the jackpot and dream up the
perfect idea that is great from the very start. It will write itself and when
you look towards elements beyond the simple entertainment value of your story
they’ll be coming at you thick and fast and you’ll be in the enviable position
of being able to choose the elements that make your script even more desirable
to producers, directors and an audience and these choices will still fall
within and be dictated by story. That’s how great stories get told – they
dictate their form and content from story and not from production constraints
or desires of external market forces – budget, political correctness, trending content.
To force these things unnaturally onto your idea almost invariably turns your
galloping horse into a camel.
Good luck to all those on the story journey.
Still to come
– The logline, Synopsis, treatment, pitch and enquiry letter.
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